Moderator: Shaman Mods
Fenier, with some edits by Samanna, wrote:Ancestral Intervention (Shaman, 78)
Survival of the Fittest (Druid, 78)
This spell is a new spell given to Druids and Shaman. Both spells function in the same manner, and I am going to try to cover everything here.
Design concept: During beta it became apparent that the gap between Clerics and the other two priests in terms of Emergency heals was to large. These spells are an attempt to lower the gap by giving us a multiple person (group) healing tool for use in situations similar to that a Cleric may click their Epic Shield or use Divine Arbitration in. Because of this, certain limitations were implemented to the spell to prevent it from replacing our normal group heal lines.
How it works: The spell is a group emergency tool. I don't use the word heal, because the spell has no base heal value (don't panic, I will explain). How the spell works is there a preset heal value for different health levels (determined by rank), the spell heals you for the correct value as determined by the health triggers. Simply - the spell heals those hurt more - for more. This makes the spell stronger in certain cases then Divine Arb due to the fact it restores lost hitpoints, rather then simply shifting them around between the group members.
Now, how the health triggers work: The spell will not heal anyone over 65% health - this is by design and to prevent the tool from developing uses other then the intended one. So, using rank 1 values:
Between 55 and 65% = 1285Each of these can be modified by Focii and AA per cast. Now, as may be expected this is cause for concern about healing aggro. I had a developer check with server side scripting and the spell does not increase aggro upon application. Rank 1 Values:
Between 45 and 55% = 2570
Between 35 and 45% = 3854
Between 25 and 35% = 5139
Below 25% = 6424
Cast time: 1 SecondAA improvements:The second cause for concern amongst raiders would likely be the cast time and recast time. Both of these issues can be addressed if a player chooses via the AA system. Nodyin created an AA line for both Druid and Shaman similar to that of Unfailing Divinity for Divine Intervention. The AA line (Fortified Survival) increases the power of this one spell (all ranks) and has 3 ranks of 3 AA each.
Recast time: 3 Minutes
Mana Cost: 1225 (Focusable by SCM, Mana Pres, etc)
Healing amount: see above.
Rank 1 Drops the Cast time to .9 seconds and 2.5 minutes recast
Rank 2 Drops the Cast time to .7 seconds and 2.0 minutes recast
Rank 3 Drops the Cast time to .5 seconds and 1.5 minutes for recast timer.
Henora wrote:Lost Dungeons of Norrath Era Spells
LDON era spells are available for purchase using points from the LDON merchants in their camps in Everfrost, Butcherblock, North Ro, South Ro and East Commonlands. To purchase the Bane spell, you will need to complete LDON missions in the Rujarkian theme, which are given in East Commonlands (near Shady Swashbuckler). Points are non-transferrable and the spells are no-trade.
64 - LDON - Bane - Rujark setting (East Commonlands outpost), 640 points
54 - LDON - Anathema - Mistmoore Caverns setting (Butcherblock outpost), 410 points
54 - LDON - Remove Greater Curse - Takish-Hiz setting (Northern Desert of Ro outpost), 800 points (can also be acquired as a drop from Rhag`Zhezum, Rhag`Mozdezh, Arch Lich Rhag`Zadune)
34 - LDON - Pack Shrew - Mistmoore Caverns setting (Butcherblock outpost), 36 points
29 - LDON - Spirit of the Shrew - Deepest Guk setting (Southern Desert of Ro outpost), 24 points
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